A tile-laying game for players aged 10 and up. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. 1 rulebook and 1 player aid. Game overview. On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a. The Rules for The Winter Edition are the same that Carcassonne, but you can find the Winter Complete Annotated Rules at Carcassonne Central Forum, this.

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The new tile may not simply be placed corner to corner with a previous tile The new tile must be placed so that all road, city and field segments on the new tile match road, city or field segments on all abutting tiles cloisters are always complete within single tiles Road and field segments match City segments match On one edge the city matches and on the other edge the field matches This is an invalid placement as the road and city edges do not match In the rare circumstances where a drawn tile has no legal placement and all players agreethe player discards the tile ruleboko the game into the box and draws another tile.

Place the scoring track near one edge of the table to leave room for the players to place tiles in the middle of the table. There is one start tile with a darker back. There may be many segments in a city.

The method for scoring farmers shown above is the original method. Farmers remain in the field segment where they are deployed for the entire game and are never returned to the players!

The new tile cannot only be connected by a corner with a previous tile. One of each player’s followers in the player’s scoring carcaswonne 1 scoring track, used to track players’ scores 1 rules booklet.

A monastery or cloister is complete when varcassonne tile it is on is completely surrounded by tiles. Several farms can supply a single city. Each player takes his 8 followers of his color and puts one of them on the scoreboard on number zero. Farms score points for the cities they supply For each completed city adjacent to a farm, the farmer scores three points.


He must place that tile on the table according the following rules:. The player must draw and place a new tile Rklebook player may deploy one of his followers from his supply on the tile he just placed If, through the placement of the tile, roadscities or cloisters are completed, they are now scored. As they do rulebiok, the roads, cities, fields and cloisters emerge and grow.

When a completed city has just two segments, the player scores two points not four. When two or more players tie with the most thieves or knights, they each score the total points for the road or city.

The player may only play one follower on a turn The player must take it rklebook his supply The player may only deploy it on the carcasssonne he just placed The player must choose where to deploy the follower on the tile: A player draws one tile of the face-down land tiles.

There may be many segments along cafcassonne road. The skills of the players to develop the area and use their thieves, knights, monks and farmers will determine who is victorious. In such a case, the player with the most farmers in the farms supplying the city scores the points.

They exist only as places to deploy farmers. A road is complete when the road segments at both ends connect to a crossing, a city of a cloister. Shuffle the remaining tiles face down and stack them in several face-down stacks so that all players have easy access to them.

Players score points during the game and at the end. Red and blue each score the full 10 points for the city as they tie with 1 knight each in the completed city. This scoring method was not introduced to the English version of the game for many years, although it is now the standard rule. Connected fields are called farms and they don’t score during the game. Each shield or banner in the city gives the player 2 bonus points. It is possible through clever placement of tiles for there to be more than one thief on a road or more than one knight in a city.

The new tile with red borders in the examples must be placed with at least one edge abutting one previously placed tile. Each player places rulevook remaining 7 followers before him on the table as his supply.


As it was introduced later, it is still referred to here as alternate farmer scoring. A city is complete when it is completely surrounded by walls and there are no gaps in the walls.

For each incomplete cloister, a player with a monk in rulsbook cloister scores one point for the cloister tile and one point for each tile that surrounds it. The player moves his scoring marker forward on the scoring track a number of spaces equal to the points earned. Each shield on a city segment earns the player two bonus points. First, all incomplete roads, cities and cloisters are scored.

Farms are bordered by roads, cities and carcassonn edge of the area where the tiles have been played.

How to play Carcassonne | UltraBoardGames

A cloister is complete when the tile it is on is completely surrounded by tiles. For the small city, red and blue are tied and each score 4 points. The player who has a thief on a completed road scores one point for each tile in carcasssonne road count the number of tiles. Most of the farmer scoring ru,ebook shown above work the same, except that reduced points are scored. For incomplete roads and cities with more than one carcssonne, use the rules for completed roads and cities to determine who gets the points.

The final scoring then takes place. Carcassonne Board Game, Winter Edition. The players place tiles turn by turn. Blue scores no points for the incomplete city on the second tile from the left.

Carcassonne Game Rules

The player who has a thief on a completed road scores 1 point per tile used in completed the road. Banners or shields earn the city player one point each.

First a player must draw a tile from one of rulebkok face-down stacks. More than one farmer may be present in a farm.